I always loved Dungeons and Dragons, there was something special about that group of kids trapped in a fantasy world, forever looking for a way to return home. But after 3 seasons the cartoon was canceled and they never returned to the real world. As Kieron Gillen explains, he often wondered what happened to that group of kids. And I think that happens to us, sometimes; we can get so incredibly attached to a work of fiction, a novel, a comic book, a TV show, that when they’re canceled, we suddenly start asking questions about them; which proves, I guess, that a fantasy world can affect our reality in ways that we could not have anticipated. Part of that magic process, of that unexplainable attachment with something that isn’t real, is what inspired the British writer to come up with Die, the singular form of dice, in a clear allusion to fantasy role playing games such as Dungeons & Dragons.
In Die we have a group of adults “contrasting their teenage fantasies with the realities of where their lives ended up” but we also have so much more than that, as Gillen himself explains in the afterword: “the idea that part of me did disappear into a fantasy world at the age of sixteen and never came out”. And that is what happens in the first issue of Die (published in December 2018): a group of young role-playing gamers are trapped in a fantasy world and return to Earth years later, but much has changed in them. Sol, the grandmaster, was not able to return. And for Ash, Chuck, Matt, Angela and Isabelle, the years go by until they’re in their 40s and they experiment different levels of midlife crisis. Now that they’re old, tired, frustrated, sad, lonely and divided, they’re summoned or rather kidnapped by Sol, and end up in the fantasy world again.
This will be the fascinating starting point of a series of adventures in which Gillen attempts to deconstruct the basic notions of the fantasy genre while imbuing new life into the culture of role playing. “Die is a dark fantasy game. It can (and often does) edge towards horror”, affirms the British author. And some of the horror sequences are unforgettable, like the one in which Ash remembers her lover, a teenage knight whose power was based on joy, “As he rode off, he said he would not rest until he had gazed upon my perfection once more”, remembers Ash. The knight died not too long after that encounter, but he was not able to rest due to the oath he had sworn: “Three years after that, my eyes rotted. Even though you are before me, I still cannot see you”, utters the knight. Here horror and tragedy are so carefully intertwined that one cannot but celebrate Gillen’s talent as a writer.
The first game / el primer juego |
back in the game / de vuelta al juego |
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Varias veces he explicado que me considero afortunado por haber tenido acceso a muchos cómics antiguos cuando era niño, y también a muchos programas de televisión y dibujos animados de antaño. Por razones demasiado complejas para explicar, durante muchos años fue difícil encontrar nuevos cómics en Perú, por eso cuando comencé a coleccionar cómics a finales de los 90s, no estaba leyendo nada publicado en esa década sino títulos de los 80s (que eran sorprendentes y mucho mejores en general que la mayoría de lo que se editó en los 90s). Y antes de que tuviéramos cable, las opciones de programas de televisión eran limitadas, por eso solía ver series animadas que habían sido populares más de una década antes, como “Calabozos y dragones” (¡de 1983!).
the past: teenage romance / el pasado: romance adolescente |
the horror of the present / el horror del presente |
Beware the dragon / Cuidado con el dragón |
The hobbits are in the trenches / Los hobbits están en las trincheras |
Before the last battle / Antes de la última batalla |